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Question by Kendom · Oct 11, 2016 at 03:53 PM · editor-scriptingprefabs

Changing Prefab Name through Code

So I have a system that is built to house dozens of very similar prefabs. But since they may differ on occasion, I would like that ever since I change something in the prefab, it's name would update also so It's easier to find through the search function if ever need comes. This updating doesn't need to be done ingame, and it's meant to be only used in the Editor.

I'll try to examplify what I'm trying to accomplish

Prefab Name: Wave

Difficulty 1 ID 19 Type Regular

Press Update Button

Prefab Name: Wave_D1_19_Regular

Can this be done?

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Answer by Sergio7888 · Oct 11, 2016 at 07:47 PM

You can use AssetDatabase.RenameAsset.
Also look PrefabUtility for other prefab actions.

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avatar image Kendom · Oct 11, 2016 at 07:49 PM 1
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Thanks! I managed to solve myself by doing it the other way around. Using the Prefab's name to modify it's data if its simple enough. ;)

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