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Question by elltoy · Feb 09, 2015 at 10:49 AM · movementplayerplayer movement

Player movement

Hi, I've written this short script but I can only move forward and backwards. (Not left and right) Can someone please help me out? Thanks !

using UnityEngine; using System.Collections;

public class playermovement : MonoBehaviour {

 public float moveSpeed;
 public float RotationSpeed;
 CharacterController cc;


 // Use this for initialization
 void Start () {

     cc = GetComponent<CharacterController> ();

 }
 
 // Update is called once per frame
 void Update () {
 
     Vector3 forward = Input.GetAxis ("Vertical") * transform.TransformDirection (Vector3.forward) * moveSpeed;
     transform.TransformDirection(new Vector3(0, Input.GetAxis("Horizontal"),0));
     cc.Move(forward * Time.deltaTime);

     cc.SimpleMove(Physics.gravity);
         
 }

}

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avatar image Joyrider · Feb 09, 2015 at 10:53 AM 0
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You're transfor$$anonymous$$g the direction of your Horizontal Input.GetAxis but you're not doing anything with it, you're not even saving it in a variable...

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Answer by Lukas_Schwarz · Feb 09, 2015 at 11:23 AM

I'm currently not at home, can't debugg it and I'm using an old Version of IE. I'll edit it when I'm back. Here you go:

     void Update()
     {
         //Determine axis movement
         float vertical = Input.GetAxis("Vertical") * moveSpeed;
         float horizontal = Input.GetAxis("Horizontal") * moveSpeed;
 
         //Convert local direction into global
         Vector3 translation = this.transform.TransformDirection(horizontal, 0, vertical);
 
         //Translate Movement
         cc.Move(translation * Time.deltaTime);
         cc.SimpleMove(Physics.gravity);
     }

Feel free to ask questions

Edit: Originally posted code didn't work after trying at home, however the now posted does.

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