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Question by teopotter88 · Oct 11, 2016 at 07:52 AM · font size

Changing Font Size of GUI Text With Code?

using UnityEngine; using System.Collections;

public class OnCollision : MonoBehaviour {

 public Transform other;
 void OnGUI() {
     if (other) {
         float dist = Vector3.Distance(other.position, transform.position);
         if(dist < 15 ){
             GUI.Button(new Rect(600, 100, 100, 100), "NO");
             GUI.Button(new Rect(800, 100, 100, 100),"YES");
             GUI.TextArea(new Rect (600, 250, 300, 100), "Do You Want To Open This Crate?");
         }

     }
 }

}

This is my current code. How can i implement the fontSize variable to change the font size of the text in the GUI.TextArea and GUI.Buttons?

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Answer by doublemax · Oct 11, 2016 at 07:59 AM

Didn't i answer that already yesterday?

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class GUITest : MonoBehaviour
 {
   public Transform other;
   public GUIStyle style;
 
   void OnGUI()
   {
     if (other)
     {
       float dist = Vector3.Distance(other.position, transform.position);
       if(dist < 15 )
       {
         GUI.Button(new Rect(600, 100, 100, 100), "NO", style);
         GUI.Button(new Rect(800, 100, 100, 100),"YES", style);
         GUI.TextArea(new Rect (600, 250, 300, 100), "Do You Want To Open This Crate?", style);
       }
     }
   }
 }

https://docs.unity3d.com/540/Documentation/ScriptReference/GUIStyle.html

You can modify the GUIStyle variable comfortably in the inspector.

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