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Question by Heather · Jun 02, 2011 at 10:12 PM · materialtransitionenablemathfpingpong

Mathf.Pingpong without the repetition!?

Using this to change materials in a transtition....but would like it to stop reverting back to the main material1 after. Is there another way other then Mathf.Pingpong or a way to stop if after getting material2???

   // Blends between two materials
     
     var material1 : Material;
     var material2 : Material;
     var duration = 5.0;
     
     function Start () {
     
         // At start, use the first material
         renderer.material = material1;
         
     }
     
     function Update () {
     
          // ping-pong between the materials over the duration
          var lerp : float = Mathf.PingPong (Time.time, duration) / duration;
          renderer.material.Lerp (material1, material2, lerp);
         
     }
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Answer by Wolfram · Jun 02, 2011 at 10:21 PM

You could just use Mathf.Clamp(). Or you take a look at iTween, a powerful script providing all sorts of interpolation/fading/transformation/animation functions.

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