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Question by TherealCatman · Oct 04, 2018 at 08:25 AM · errorarrayscript.singleton

SIngleton Array problem (Array Index out of Range, but index = 0)

So my problem is within my referenceManager that handles common GameObject references. These are all singletons. my singleton stuff is done with this:

     private static referenceManager m_Instance = null;
     public static referenceManager Get()
     {
         if (m_Instance == null)
             m_Instance = (referenceManager)FindObjectOfType(typeof(referenceManager));
         return m_Instance;
     }

the length of my array is set in editor, i fill it with the following code in void Awake:

         for (int c = 0; c < Collectibles.Length; c++)
         {
             Collectibles[c] = GameObject.Find("Collectible" + (c+1));
         }

This all seems to work, because in editor it is all filled in. When i now try to reference the array in different scripts with smth like this...:

         Debug.Log(referenceManager.Get().Collectibles[0].name);

...i get the followeing error message:

IndexOutOfRangeException: Array index is out of range. collectibleManager.Start () (at Assets/scripts/paths/collectibleManager.cs:32)

Since i also had some other issues with the array i think i do smth wrong, but i dont know what. Ive searched all over google for explanantion, but couldnt find someone with my exact problem. Any help is very appreciated.
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avatar image JVLVince · Oct 04, 2018 at 08:37 AM 0
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where did you call this code?

Debug.Log(reference$$anonymous$$anager.Get().Collectibles[0].name);

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Answer by TherealCatman · Oct 05, 2018 at 05:21 PM

I tried out gameObjects Lists instead and now it works perfect.

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