Socket: bind failed, error
I am having the error:
"Socket: bind failed, error: An attempt was made to access a socket in a way forbidden by its access permissions. (0)"
on startup. I see a few people posting about a similar error, none recently, and no updating or restarting fixes it. I am NOT having any problems with my internet. It started occurring after a sync error to my project on the cloud. Anyone have insights?
Edit: It started after a sync error but now the error still comes up even with a brand new project in a new local location.
Answer by Rascal_Rehab · Aug 10, 2016 at 12:34 AM
Probably already solved, but for anyone in the future with the same error, what worked for me was checking for an update on my computer, not necessarily a Unity update, and restarting the computer to apply the update. No error code after that, and I could install the new asset without a problem.
Thank you so much for this simple solution. I was so annoyed with this problem, then I just restarted Unity and then my PC. On reopening Unity after the restart, I was able to run my project on my android phone just fine.
Answer by johne5 · May 19, 2016 at 12:55 PM
I get the same error, Started after I created the Recourses folder and used the Resources.Load() Only happens on unity startup. Created a new project, same error with a blank project.
Answer by cb1234 · Oct 06, 2016 at 12:33 AM
I had installed a Firefox add-on named Ghostery, and the next day I got this error message. Uninstalled the plugin, restarted Unity and it's been fine since.
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