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Question by HarisKap · Oct 09, 2016 at 06:01 PM · editor-scriptingeditorwindowpackages

Unity Import Package window button callbacks?

Hello, I am making a plugin for unity and i need to know if the user click import or cancel when they have selected a unity package to be imported.

I use this

  AssetDatabase.ImportPackage(path,true); 

It opens a popup but doesn't have any callbacks regarding if the user actually imported the package.

My problem is that the following method from asset post processor is being called before i actually import the files. Its called when the popup is opened.

 private static void OnPostprocessAllAssets (string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) 
         {

Any ideas if there is a callback?

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