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Question by Rgalaxy · Nov 11, 2013 at 04:54 PM · objectmovingkey pressed

Moving an object with one key press

i already read this and try to implement the code made by skovacs1, but still couldnt come into anything,, oh man, i'm really terrible on code..

http://answers.unity3d.com/questions/27369/how-to-move-an-object-from-point-a-to-point-b-with.html (i found out the thread is alrdy on 2010, and i read it somewhere isnt it better to ask new one ? sorry if i'm wrong or "repost"-ing)

please can someone explain this to me? i made some project, the system is fighting-battle-turn that needs the object to move towards enemies, attacking and back to its start position..

i used this and still can't figured out how it goes.. and also, could this done inside if(GUI.Button(Rect(50,300,70,30),"Attack 1")) ?? so when i press the button, the object will move..

thanks before.

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Answer by Bryan-Legend · Nov 11, 2013 at 10:50 PM

I'd try to do the delayed animation using yield coroutines:

http://docs.unity3d.com/412/Documentation/ScriptReference/index.Coroutines_26_Yield.html

Something like this:

 transform.position += new Vector3(1,0,0);
 yield WaitForSeconds (2);
 transform.position += new Vector3(-1,0,0);
 

I don't know how often OnGUI gets called so it might not work there, but it should bee good to use in Update.

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avatar image Rgalaxy · Nov 12, 2013 at 02:05 PM 0
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i still dont get how to do it.. so i should add in update and place it on the object i want to move?

 transform.position += new Vector3(1,0,0);
 yield WaitForSeconds (2);
 transform.position += new Vector3(-1,0,0);

and how do i connect it by pressing a button? because as far as i know, i only understand how to execute an instruction by clicking button, using if(GUI.Button()){-statement-}

thanks for the reply thou, made me know about yield :)

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