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Question by vexe · Jan 22, 2016 at 01:54 AM · iapwindows phone 8in-app-purchasewindows store

Windows Phone IAP in Unity?

Greetings!

So we managed to port our mobile game to WP8 and it seems it's working just fine.

We were using a bunch of libraries for IAP and Ads for Android/iOS that I had to take out for the WP8 build because they were causing build errors.

My question is: what is the best, de-facto solution to setup IAP for WP8?

I've looked at:

  1. Windows Phone 8 In App Purchase WP8 but I was worried about the fact that the asset hasn't been updated since quite a while, risky option.

  2. Ultimate Mobile looked like a mess to me. Tons of complaints about issues in WP8.

  3. Unity Services. I followed this guide, but it didn't even compile. There were a bunch of things missing/undefined like "AppleAppStore" and "StandardPurchasingModule". Tried downloading the sample game but it didn't have them.

Any ideas, help, suggestions are appreciated. Thanks!

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avatar image corn · Jan 22, 2016 at 09:00 AM 1
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Did you import the Purchasing package when you activated the IAP service ? It should install in Assets/Plugins/UnityPurchasing.

avatar image vexe corn · Jan 22, 2016 at 04:32 PM 0
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Thanks for the comment. Yeah I missed that. Downloaded and it fixed the compilation errors. One thing though, I wonder if Unity Services IAP is reliable enough for production or is it still in a Beta stage?

avatar image corn vexe · Jan 22, 2016 at 05:20 PM 1
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I've only tried it on Android for now, in a closed alpha test, but it seems quite robust, and you can use $$anonymous$$icrosoft's mockbilling system (haven't tried that but it looks quite convenient).

Unity IAP is really easy to use, very convenient for multi-store app support. Only time I had an issue was the first time I built to Android but this workaround did the trick (and well store configuration is somewhat a pain but there's some good reference material).

I don't know anything about these other two solutions, and I haven't tried Unity IAP in production yet, but I think you should definitely give it a try.

For Windows Store configuration, check this tutorial (and its Google Play and iTunes Connect counterparts would have saved me a lot of time had I discovered them earlier).

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avatar image layinka · Mar 17, 2016 at 12:08 PM 0
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I am having issues using the unity iap with windows phone 8.1. $$anonymous$$y app seems to be working well in release and debug mode but immediately i change to $$anonymous$$aster build, it crashes just b4 showing the splashscreen. And since this is $$anonymous$$aster build,i cant see any log

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