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Question by Johnz1234 · Apr 08, 2015 at 10:46 AM · scenemobilescriptingbasics

Player Respawn affter 3 scenonds?

here is my script i want to know how to make him respawn affter 2 seconds?

using UnityEngine; using System.Collections;

public class LevelManager : MonoBehaviour {

 public GameObject currentCheckpoint;


 private PlayerController player;


 // Use this for initialization
 void Start () {
     player = FindObjectOfType<PlayerController> ();
 
 }
 
 // Update is called once per frame
 void Update () {
 }
 public void RespawnPlayer()

 {
     Debug.Log ("Player Respawn ");
     player.transform.position = currentCheckpoint.transform.position;
 }

}

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avatar image AndresBarrera · Apr 08, 2015 at 10:55 AM 0
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Read about coroutines and the WaitForSeconds yield

avatar image Nymisu · Apr 08, 2015 at 11:15 AM 0
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The simplest would probably be along the lines of:

 private float delay = 3.0f;
 private float timeofdeath;
 
 
 public void Hesdeadjim()
 {
 timeofdeath = Time.time;
 }
 
 void Update()
 {
 if(timeofdeath+delay <= Time.time) RespawnPlayer();
 }

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Answer by _joe_ · Apr 08, 2015 at 11:16 AM

Don't work in Update... The fastest way is to use Invoke.

In Start()

call

 Invoke("RespawnPlayer", 3);


If you want to use Coroutines, change your RespawnPlayer to :

 IEnumerator void RespawnPlayer()
  
  {
      yield return new WaitForSeconds(3);
 
      Debug.Log ("Player Respawn ");
      player.transform.position = currentCheckpoint.transform.position;
  }


and call it from Start():

 StartCoroutine("RespawnPlayer");

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