iOS Launch Image Transition to Scene Not Seamless (with video)
I think this is a bug, but I'm not sure. In the video, for one frame, a completely black frame happens. I don't think this black frame really means anything specific but the transition from the launch image to the scene is not seamless. I did program it so that an exact looking image(same from the launch image) was the immediate start of the scene and then later that image fades to the company logo but that transition in the scene doesn't matter. After the black frame, the scene starts but I want this transition from the launch image to the scene to be seamless without the supposed lag spike. There is also an extremely rare chance that this will not happen and that it is seamless like I want. This also does not happen at all on Android.
Also, is there a way I can transition fade a launch image into a scene so the company logo can be the very first thing in the scene? Thank you in advance.
http://vid1321.photobucket.com/albums/u552/kinglimberg1/Bug_1_zpsj0gpbhha.mp4
Notes: I set the launch images within Unity and xcode automatically makes asset catalogs. Using Unity 5.5.0f3 .
I have the same problem. Trying to make a seamless transition between the load image and the first image in my game adds a few black frames between them. It seems like the amount of black frames is random between builds, sometimes its almost not visible.
Your answer
Follow this Question
Related Questions
Problem with black Splash on iOS 0 Answers
iOS game loaded but stucked on splash screen 1 Answer
Unity iOS - Wont compile in Xcode 2 Answers