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Question by Smireles · Oct 06, 2015 at 09:54 AM · vector3transform.positiontranslatevector3.lerpvector3.distance

Getting Vector3 in between two given Vector3 after given Distance.

I have a Camera Object and a Player Object separated; and given the circumstances I cannot include the Camera into the Player Object internal hierarchy.

Desired Scenario:
Retrieve a Vector3 position between the Camera and Player (each one with local rotations of their own, not in 0's) that has traveled 5 distance units starting from the Player Object.

 float distance = 5.0F;
             
 ....
 
  void Update() {
 /* unknownVector3 should be in the same path as cam.transform 
 and player.transform but at distance of 5 starting from player and 
 towards camera */
                     
 cam.transform.position = Vector3.Lerp(cam.transform.position, unknownVector3, Time.deltaTime * 2.0f);
         
 /* Below: Was using these lines but I'm hoping to achieve this in 
 one position adjustment per Update run */
 
 cam.transform.position = player.transform.position;
 cam.transform.Translate(new Vector3(0, 0, -distance ));
 
  }

Thanks in advance people!

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Answer by hexagonius · Oct 06, 2015 at 09:58 AM

 Vector3 playerToCam = cam.transform.position - player.transform.position;
 Vector3 fiveTowardsCam = player.transform.position + playerToCam.normalized * 5f;
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avatar image Smireles · Oct 07, 2015 at 12:15 AM 0
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Thanks @hexagonius. The code does exactly what I requested in my question.

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Answer by Dave-Carlile · Oct 07, 2015 at 01:14 AM

Another option using Vector3.Lerp...

 Vector3 fiveTowardsCam = Vector3.Lerp(player.transform.position, cam.transform.position, 5.0f / Vector3.Distance(player.transform.position, cam.transform.position));
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avatar image Smireles · Oct 16, 2015 at 01:04 AM 0
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Thanks for your time helping me with this problem!

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