How do I destroy an audio when a specific scene is loaded
So, i have a script that has the function to don't destroy the audio when any scene is loaded:
 'private static Music instance;
 public static Music GetInstance (){
 return instance;
 }
 
 
 void  Awake (){
     if (instance != null && instance != this) {
         Destroy(this.gameObject);
         return;
     } else {
         instance = this;
     }
     DontDestroyOnLoad(this.gameObject);
 }
 }`
But, i have a simple problem: I need to destroy this audio if the menu scene is loaded. For example: a music "x" for the menu and another"y" for the game, when you are in the game scene, music "y" keep playing but if you change to menu scene music "x" starts to playing...
Obs: Preferably in C#
I hope you can help me!
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