Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by invo1 · Jan 03, 2018 at 03:51 PM · uibuttonevent triggering

How to simulate GetKeyDown for a UI button

So basically I have this problem

         if (jumpButton.GetComponent<PointerListener>().pressed && m_Grounded)
         {
             jump = true;
         }
 /*
 some code
 */
 
 if (jump && m_Grounded) //&& m_Anim.GetBool("Ground"))
         {
             m_Grounded = false;
             //m_Anim.SetBool("Ground", false);
             m_Rigidbody2D.AddForce(transform.up * m_JumpForce);
         }

and JumpButton script is

 public class PointerListener : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
 {
     public bool pressed = false;
 
     void IPointerDownHandler.OnPointerDown(PointerEventData eventData)
     {
         pressed = true;
 
     }
 
     void IPointerUpHandler.OnPointerUp(PointerEventData eventData)
     {
         pressed = false;
     }
 }

In the first one if I use GetKeyDown("Space") it jumps as I wish,but if I use what I listed above it jumps 3 or 4 times upper

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by invo1 · Jan 03, 2018 at 04:35 PM

I figured it out,i called a courutine and I yield return new WaitForEndOfFrame();

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Radiys · Jan 03, 2018 at 04:51 PM 0
Share

lol ) ) ) )

avatar image RustyCrow · Jan 03, 2018 at 04:52 PM 0
Share

This feels very heavy duty answer for your question. Are you actually using the button UI ? Or dose this 1 extra line of code also work if (jumpButton.GetComponent().pressed && m_Grounded) { jump = true; jumpButton.GetComponent().pressed = false; } either way a fix is fix :D

avatar image
0

Answer by OneCept-Games · Jan 03, 2018 at 03:57 PM

Unity may register several OnPointerDown events until you again lift your finger. Try to add a counter and debug it. Also try moving AddForce method to FixedUpdate() if not already there.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image invo1 · Jan 03, 2018 at 04:04 PM 0
Share

it's already there,and I tried with courutine that waits 0.01 seconds and the problem still persists and now with a counter and still no

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

130 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

My function is called twice on single click 2 Answers

Creating a Tooltip when hovering over a UI Button? 3 Answers

How do I asign this script to a button successfully? 1 Answer

UI Buttons to work continuously when pressed and held for sometime 1 Answer

UI Button event triggers don't work on mobile but work in eaditor? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges