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               Question by 
               LuigiRulz324 · Apr 29, 2018 at 11:22 PM · 
                textprogrammingimagebuttonsbutton trigger events  
              
 
              Creating a Jeopardy style game, script's not working.
Ok so I'm creating a simple jeopardy style game and I've decided that each square on the grid will be a button with the $ amount on it. I need the button to bring up the question, an image, and two or more buttons for the correct and incorrect answers as well as deactivate its self.
I know nothing about coding but this is I've managed to cobble together. I really need help on this.
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class QuestionScript : MonoBehaviour
 {
     public GameObject Question1Button; //A Button
     public GameObject IncorrectAnswer; //A Button
     public GameObject CorrectAnswer; //A Button
     public GameObject QuestionBackground; //Image brought up to make the question readable over the grid
     public Text Question1Text; //Text Object
 
 
     // Use this for initialization
     void Start()
     {
         Question1Text.gameObject.SetActive(false);
         IncorrectAnswer.gameObject.SetActive(false);
         CorrectAnswer.gameObject.SetActive(false);
 
     }
 
     // Update is called once per frame
     public void Update()
     {
 
 
     }
 
     public void QuestionAsking()
     {
         //Player Selects $ Amount
         if (Input.GetMouseButtonDown(0))
         {
             Question1Button.gameObject.SetActive(false); //Deactivates $ Button
             Question1Text.gameObject.SetActive(true); //Displays Text Object with Question Written
             IncorrectAnswer.gameObject.SetActive(true); //Displays the Button with the Incorrect Answer
             CorrectAnswer.gameObject.SetActive(true); //Displays the Button with the Correct Answer
 
         }
     }
 }
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