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Question by
teopotter88 · Oct 12, 2016 at 07:10 PM ·
audiobutton trigger events
Transition to new audio through a GUI Button?
using System.Collections; using System.Collections.Generic; using UnityEngine;
public class OnCollision : MonoBehaviour { public Transform other; public GUIStyle style; public GameObject crate; public GameObject GameObject1;
void OnGUI()
{
if (other)
{
float dist = Vector3.Distance(other.position, transform.position);
if(dist < 20 )
{
if (GUI.Button (new Rect (600, 100, 100, 100), "NO")) {
Destroy(crate);
Destroy(GameObject1);
}
GUI.Button(new Rect(800, 100, 100, 100),"YES");
GUI.TextArea(new Rect (600, 250, 300, 100), "Do You Want To Open This Crate?", style);
}
}
}
}
I have this code. When the "YES" button is clicked, I want a new audio to start playing other than the main game audio. How can I implement it into this code?
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