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Question by Xerofa · May 23, 2017 at 07:34 PM · spritetransform.positiontransform.rotate

Check for current transform so the sprite can rotate properly?

Hello! So I am trying to make 2,5D game but instead of having a 3D player in 2D enviroment I made the opposite(2D players with 3D enviroment). However, I am creating an enemy which goes to waypoints to "patrol" and area. And that works fine. But I can't get him to rotate the way he's facing. In the code I have below you can see the patrol code but also when he is supposed to rotate.

// Patrol.cs using UnityEngine; using System.Collections; using UnityEngine.AI;

public class Patrol : MonoBehaviour {

 public Transform[] points;
 private int destPoint = 0;
 private NavMeshAgent agent;

 public float _posX;

 private SpriteRenderer spriteR;

 void Start()
 {
     spriteR = GetComponent<SpriteRenderer>();
     _posX = transform.position.x;
     agent = GetComponent<NavMeshAgent>();

     // Disabling auto-braking allows for continuous movement
     // between points (ie, the agent doesn't slow down as it
     // approaches a destination point).
     agent.autoBraking = false;

     GotoNextPoint();
   
 }

 

 void GotoNextPoint()
 {
     // Returns if no points have been set up
     if (points.Length == 0)
         return;

     // Set the agent to go to the currently selected destination.
     agent.destination = points[destPoint].position;

     // Choose the next point in the array as the destination,
     // cycling to the start if necessary.
     destPoint = (destPoint + 1) % points.Length;
 }


 void Update()
 {
     // Choose the next destination point when the agent gets
     // close to the current one.
     if (!agent.pathPending && agent.remainingDistance < 0.5f)
         GotoNextPoint();

     if (transform.position.x < _posX)
     {
         spriteR.flipX = false;
     }

     if (transform.position.x > _posX)
     {
         spriteR.flipX = true;
     }
 }

}

I did notice he rotates depending on the starting position, but is there a way to update the transform.position every .5 seconds or so? To make it less expensive for the PC to handle.

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