Users Taps Vertically Offset on iPhone X?
Hi! I've been working on a 2D trivia game that exclusively uses Unity UI.
When deployed to an iPhone X the location the user taps on their screen is not where the game registers their tap.
It works perfectly well in the editor, on an iPhone 8, an iPad, and various Android devices but for some reason the iPhone X does not register the tap location properly.
I added a visualization that appears at the users tap location and the tap is offset about half an inch above the users finger. In order to tap on any buttons they must tap a bit below the button.
If I set the Editors resolution the the iPhone X (or an even taller/more narrow resolution) everything still works perfectly fine.
Has anyone encountered this issue?
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