Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Delthrox · Oct 07, 2016 at 10:33 AM · scripting problemmovementcharactercontrollerxboxcontroller

Controller Movement Problem

Hello,

I'm trying to get the complete movement on the left thumbstick of my xbox 360 controller. The ship rotates correctly to the angle of the thumbstick. It just doesn't move in that same direction. For some weird reason, up=up, down=up. And many other weird things like that. There is also a problem with the rotation. When releasing the thumbstick, the player snaps back at the closes 90 degree angle (90, 180, 270, 360).

The code:

 using UnityEngine;
 using System.Collections;
 
 public class PlayerController : MonoBehaviour {
 
     public float movementSpeed = 5.0f;
     public float rotationSpeed = 5.0f;
 
     public float speed;
 
     void Start()
     {
 
     }
 
 
     void Update()
     {
         float x = Input.GetAxis("Horizontal");
         float y = Input.GetAxis("Vertical");
         float angle = Mathf.Atan2(x, y) * Mathf.Rad2Deg;
 
         
         //Thumbstick is being used
         if (x != 0.0 || y != 0.0)
         {
             transform.Translate(x * Time.deltaTime * movementSpeed, 0, y * Time.deltaTime * movementSpeed);
             transform.rotation = Quaternion.Euler(new Vector3(0, angle, 0));
         } else //thumbstick is not being used so do not change the angle back.
         {
             return;
         }
 
         
        
     }
 
 }
 

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Zodiarc · Oct 07, 2016 at 10:52 AM 0
Share

Did you look at the values of x and y? $$anonymous$$aybe there's something wrong in the input manager.

avatar image Delthrox Zodiarc · Oct 07, 2016 at 11:02 AM 0
Share

The inputs in the input manager are at their default values. If I disable the rotation commands the movement is correct. So I think that the rotation and movement commands or working against each other or something.

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Delthrox · Oct 07, 2016 at 12:47 PM

I have fixed the movement problem. I had to use transform.position instead of transform.Translate. Still have the snapping to a 90degree angle problem though.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

SimpleMove not working on Y axis? 1 Answer

Player acts weirdly when I release movement input 0 Answers

Fliping character 180 degrees when moving left 1 Answer

How do I keep my character facing the direction of travel after movement stops? 1 Answer

What is the best way to move a character for an FPS? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges