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Question by
metinevren · Apr 16, 2018 at 06:39 AM ·
transformtransform.positiontransform.translate
transform.Translate() effect is being reverted
I updated to 2017.4, I'm using the exact same project, but now the ui gameobjects I'm creating on runtime and moving them with Translate() are not moving. I used Debug.Log, the objects's position seems to be changed, but it is being moved back to the original position. It happens in the very first frame.
Comment
the UI had a couple of issues lately, maybe something got fixed while something else broke... are you by any chance using layout groups that could override your translate too late?
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