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Question by psyhova · Nov 02, 2016 at 06:52 AM · transformtransform.positionrotation axistransform.translate

Why is rotation offset

If i use this code

 transform.position= Vector3.zero+Vector3(0,0,1);

Now In the inspector I rotate the y value and the obejct has its own axis.

If I use this

 transform.position= Vector3.zero+transform.TransformDirection(0,0,1);

Now In the inspector I rotate the y value and the obejct rotates on the Vector3.zero Axis as it would be parented on the first Vector. In this case vector3.zero

Why is this?? Its Possible to use :

transform.position= Vector3.zero+transform.TransformDirection(0,0,1);

BUT TO USE THE OWN OBJECT AXIS ?????

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Answer by srivello · Nov 02, 2016 at 12:04 PM

Hi Psyhova,

There are many options with how to alter transform (position, scale, rotation).

One option is to treat movement and rotation separately like this.

 transform.position = new Vector3 
 (
           transform.position.x + 10, 
           transform.position.y, 
           transform.position.z
 );
 transform.Rotate(new Vector3( 1, 2, 3), 45, Space.World);

Enjoy!

-Sam

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