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Question by Poesewafke · Jul 31, 2010 at 09:16 PM · modeldirectionthird-personfacingflagged-for-close

3th Person Character Facing wrong direction

Hi,

I've imported a model from Blender into unity. I've added the Character Controller and a movement script. I've made the Main Camera follow the model with the SmoothFollow script.

It works fine, except...

My model's front seems to be the back when I play the game. Turning the camera or the model around doesn't help.

Any solutions?

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avatar image spinaljack · Aug 01, 2010 at 09:46 AM 0
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$$anonymous$$ark the question answered please

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Answer by spinaljack · Jul 31, 2010 at 09:46 PM

Put the model in an empty game object with the model facing the empty object's forward (red arrow is to the right) direction. Put all your movement scripts on the empty game object.

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avatar image Poesewafke · Aug 01, 2010 at 08:33 AM 0
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Thanks man, it works perfectly now.

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