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Question by phangchanda · Oct 06, 2016 at 07:55 AM · c#raycasthitsetactivebool

how to check raycast from another object c#

i have 2 script first is raycast form ("FirstPersonCharacter") Tag with MainCamera

 public class RayCast : MonoBehaviour {
     public float distance;
     public GameObject Eopen;
     public bool targethit;
     RaycastHit hit;
     
 
     void Update ()
     {
         Vector3 forward = transform.TransformDirection(Vector3.forward) * distance;
         Debug.DrawRay(transform.position, forward, Color.red);
 
  
 
         if (Physics.Raycast(transform.position, transform.forward, out hit, distance) && hit.collider.gameObject.tag == ("ray trigger"))
         {
             
                 targethit = true;
 
                 Eopen.SetActive(true);
                 if (Input.GetKeyDown("e"))
                 {
                     Eopen.SetActive(true);
                     hit.collider.SendMessage("keye");
                 }
          }
                else
                 {
                   targethit = false;
                   Eopen.SetActive(false);
                 }
             
         }
         
     }

and second

 using UnityEngine;
 
 public class Test : MonoBehaviour
 {
     public GameObject capsule;
         
 
     void update()
     {
       
         if (GameObject.Find("FirstPersonCharacter").GetComponent<RayCast>().targethit)
         {
             capsule.SetActive(true);
         }
         if (!GameObject.Find("FirstPersonCharacter").GetComponent<RayCast>().targethit)
         {
             capsule.SetActive(false);
         }       
 
     }
 
 }
 

But it not work.

("capsule")is not acttive.

What i'm wrong?

And is there any way that I can use to detect bool or detect raycast from another object?

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Best Answer

Answer by chillersanim · Oct 06, 2016 at 09:27 AM

Capsule is a gameObject.
Could it be, that this gameObject contains one of your scripts?

You could get data from another script like this:
- On the script providing the data, create public methods/properties/variables which provide the necessary data. - On the script needing the data, reference the first script instance - Use the instance to access the required data.

It is not possible to passively get a notification when a raycast hits your object.
But you could call a method every time you shoot a raycast and hit an object containing a certain script.

Greetings
Chillersanim

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