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Question by Misanthropic2013 · Apr 30, 2014 at 02:51 PM · c#variablesaccessing

Access Variables from another C# script on same object?

I have two scripts, a countdown script and a generator script.

The generator has a public int score value and CorrectMatches value, and in the countdown script I want to modify the score based on how much time is remaining...

Generator.cs

 public int correctMatches = 0;
 public int score = 0;

Countdown.cs

 // if (correctMatches > 2 )
 // score = score * remainingTime;

So what's the correct way to reference variables from the Generator.cs from within the Countdown.cs script?? It's confusing... (remainingTime is a variable from Countdown.cs, so it's fine)

And both these scripts are attached to the Main Camera. Thanks for any help!!!

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Answer by robertbu · Apr 30, 2014 at 03:08 PM

One of the most asked questions on UA. The short answer is:

 gameObject.GetComponent<Generator>().correctMatches;

In reality, if you are going to be doing it every frame:

 private Generator gen;

 void Start() {
     gen = gameObject.GetComponent<Generator>();
 }

Then you can just use 'gen.correctMatches'.

References:

http://unitygems.com/script-interaction1/

http://docs.unity3d.com/412/Documentation/ScriptReference/index.Accessing_Other_Game_Objects.html

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avatar image Nerevar · Apr 30, 2014 at 03:14 PM 0
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Indeed ! ^^

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Answer by Nerevar · Apr 30, 2014 at 03:14 PM

Hi,

You have to create a variable in your Countdown.cs script:

 private Generator myScriptName;
 
 void Start(){
 
   myScriptName = gameObject.GetComponent("Generator") As Generator;
 
 }

 // if (correctMatches > 2 )
 // myScriptName.score = myScriptName.score * remainingTime;

regards

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avatar image Misanthropic2013 · Apr 30, 2014 at 04:45 PM 0
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Thanks guys :)

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