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This question was closed Oct 19, 2020 at 08:25 PM by codedbythet for the following reason:

The question is answered, right answer was accepted

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Question by codedbythet · Oct 19, 2020 at 08:16 PM · scripting problemgameobjectscripting beginnertimer countdown

Disable 2 Scripts during Countdown

I have 2 scripts that I am trying to disable at start that re-enables after the countdown is over. What I hav e for the countdown is...

 IEnumerator StartDelay(){
     Time.timeScale = 0;
     float pauseTime = Time.realtimeSinceStartup + 3f;
     while (Time.realtimeSinceStartup < pauseTime)
         yield return 0;
     countDown.gameObject.SetActive (false);
     Time.timeScale = 1;
 }

This completely disables everything. Instead I want to disable my scripts "PlayerMove" and "PlayerShoot" what the countdown is happening and then re-enables once the countdown is over.

how can I disable the Player -> PlayerMove from the delaystart gameObject?

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Answer by codedbythet · Oct 19, 2020 at 08:24 PM

I found what I was looking for. Below had the answer.

https://answers.unity.com/questions/594607/enabledisable-script-on-different-gameobject.html

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