Destroy Skybox on level load addative
Hello,
I have interaction with a few different levels or scenes. The user can switch scenes to different environments. That is working, but in doing so I need to destroy the skybox from the main scene while keeping a few objects from that original main scene.
So, how can I do this? I would like to just destroy the main scene's skybox and load the chosen scene's Skybox. This seems the most direct.
Any help would be really appreciated!
Thanks, all!
:)
Comment