- Home /
Tree Child Collision Capsule not registering
So I am making a game where it's important that both a tree's branches and the trunk have collision. As well I like the features that come with painting the trees so placing manually is only a last ditch effort. So I took a tree, added a capsule to the trunk for the main collision capsule, and that works great. I then created an empty GameObject and made another collision capsule for the branches and set it as a child of the tree. The main collision capsule works but the branches do not. Any suggestions?
add a rigidbody to the parent object so that all collisions are caught by the parent object.
Answer by Baldinoboy · Mar 10, 2013 at 06:38 PM
Terrain trees can only have one capsule collider. It stinks. What I do if it is really important for a tree to have full collision is just manually place a tree with a mesh collider.
Your answer
Follow this Question
Related Questions
Make object A parent of object b 1 Answer
A node in a childnode? 1 Answer
Child Rigid Body collision problem 2 Answers
Getting Character controller to fit model? 0 Answers
Colliders with JS only 2 Answers