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Learning with low system specs?
Heya,
I'm currently working with a below average computer and was wondering if there's any tutorials (lessons) I can play around with, until I upgrade my PC?
If so, could you list them as well as some "Protips" for to lowering the display/render settings in Unity3D so as not to worry about crashing too often?
Any help with this would be greatly appreciated.
Ps. Not sure it matters, but my main goal is to make a Final Fantasy Tactics type of game.
System Information
Time of this report: 7/18/2013, 03:06:21 Operating System: Windows 7 Professional 32-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130505-1534) Language: English (Regional Setting: English) System Manufacturer: Dell Inc. System Model: OptiPlex 740 Enhanced BIOS: )Phoenix - Award WorkstationBIOS v6.00PG Processor: AMD Athlon(tm) Dual Core Processor 5000B (2 CPUs), ~2.6GHz Memory: 4096MB RAM Available OS Memory: 3518MB RAM Page File: 1416MB used, 5618MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7601.17514 32bit Unicode
Display Devices
Card name: NVIDIA GeForce 6150 LE
Manufacturer: NVIDIA
Chip type: GeForce 6150 LE
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0241&SUBSYS_01EC1028&REV_A2
Display Memory: 1065 MB
Dedicated Memory: 57 MB Shared Memory: 1007 MB Current Mode: 1600 x 900 (32 bit) (60Hz) Monitor Name: Generic PnP Monitor Monitor Model: SMB2030 Monitor Id: SAM063D Native Mode: 1600 x 900(p) (60.000Hz) Output Type: DVI Driver Name: nvd3dum.dll
I just skimmed that, but nothing listed jumps out at me as an immediate problem. You may need to be careful about using too many complex shaders or dumping too much geometry into a scene, but that's always going to be the case.
Are you encountering a performance issue, or just worried that you might?
I don't understand whats stopping you from just installing Unity and trying for yourself? I have a really crappy computer and Unity runs just fine as long as I keep the quality setting as low as possible.
In the 5 hours since you posted this you could have answered all your questions for yourself ;)
You're suggesting "a weeks worth of work, to save an hour of proper planning".
IE: Learn the hard way, by wasting time.
For those of us unfamiliar with new software, we don't know what's working "correctly" and what's not... nor where to start in the first place.
IE: It's far easier and more intelligent, to simply ask others that have more experience.. rather than waste time.
**In these past 5 hours, I've designed 3 characters for my prototype in photoshop and started sculpting the first in Zbrush.
The Unity editor could run on an android when it comes to system compatibility. Everything works, it just won't work very well.
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