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Question by romanhudaj11 · Aug 31, 2020 at 10:36 PM · 3drenderinglinerendererbug report

Issue with trail renderer alignment

I am making a 3D Tron remake, and I am having trouble with making the light trails that come off the end of the bike. I am using the trail renderer attached to a cube gameObject to make the light trail. I set the alignment to "transform z" because I want the line to be in a constant orientation and I only get a good looking result when my cube is turning. Here is a photo of what that looks like:

When the cube is simply moving forward along the ground (without any turning/rotation), the trail looks like this:

This problem is very strange, any help would be greatly appreciated. Here is what my trail renderer specs look like on the cube: Edit: i can't add more photos to the post, but I did not change anything on the line renderer with the exception of alignment and color.,I am making a 3D Tron remake, and I am having trouble with making the light trails that come off the end of the bike. I am using the trail renderer attached to a cube gameObject to make the light trail. I set the alignment to "transform z" because I want the line to be in a constant orientation and I only get a good looking result when my cube is turning. Here is a photo of what that looks like:

When the cube is simply moving forward along the ground (without any turning/rotation), the trail looks like this:

This problem is very strange, any help would be greatly appreciated. Here is what my trail renderer specs look like on the cube: Edit: i can't add more photos to the post, but I did not change anything on the line renderer with the exception of alignment and color.

screen-shot-2020-08-30-at-80439-pm.png (333.3 kB)
screen-shot-2020-08-30-at-80822-pm.png (285.7 kB)
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