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Clear Unity Cache
Hello,
I've got a big Project running (> 700MB) and was looking for how I could reduce some size to fit on a regular CD. I discovered a cache folder in \Library.
Is it possible somehow to clear that cache? I tried to just delete everything inside it but then Unity somehow looses association between my models textures and material or something like that.
Hope you can help me out :)
Do you want to fit the published final end-game on a CD, or just the project itself so you can back it up?
I did an terrible mistake once in a project. I decided to remove the cache/meta/lib folder to get rid of the crap and then trying to reimport it. That almost killed my project. I would recommend the function called "Reimport all" (right mousebutton menu ontop) of the project folder.
what ever you try, make sure you have a COPY/BAC$$anonymous$$UP of the whole thing somewhere else. Close Unity down first. $$anonymous$$ake copy, then start Unity again and try your clean-up.
thank you guys!
@$$anonymous$$eltdown: I wanted to "backup" the project on a CD.
@BerggreenD$$anonymous$$: Yes I of course have always 2-3 copies/backups of my projects :) I'll try the reimport all function.
Answer by stijn · May 10, 2012 at 09:01 AM
Best way to backup is actually to use 'export package' with dependencies and all items in the library selected. This will carry along updates and windows/mac versions the best.
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