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Question by Staz_Ageirol · Oct 27, 2018 at 06:55 AM · animationuitexttriggers

How Can I put a Dialogue of each Questions in the inspector?

How Can I put a Dialogue of each Questions in the inspector? I want to Start the Dialogue box first after the Questions, I don't know how can I trigger each of the Dialogues in the Question

I have a Script

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement;

public class GameController : MonoBehaviour { public Text ScoreDisplay; public Text TimeRemainingDisplay; public Text questionText; public SimpleObjtPool answwerButtonPool; public Transform answerButtonParent; public GameObject questionDisplay; public GameObject RoundOverPanel;

 private DataControl dataControl;
 private RoundData currentData;
 private QuestionData[] questionPool;
 private QuestionData dialogueSentences;

 private bool isRoundActive;
 private float timeRemaining;
 private int questionIndex;
 private int playerScore;

 private List<GameObject> answerButtonObjects = new List<GameObject>();



  public void StartQuestion()
  {

     dataControl = FindObjectOfType<DataControl>();
     currentData = dataControl.GetCurrnetData();
     questionPool = currentData.questions;
     timeRemaining = currentData.timeSeconds;
    
     UpdateTimeRemaining();
    

     playerScore = 0;

     ShowQuestion();
     isRoundActive = true;
 }
 

 private void ShowQuestion()
 {
     RemoveQuestionButton();

     QuestionData questionData = questionPool[questionIndex];
     questionText.text = questionData.questionText;

     for (int i = 0; i < questionData.answers.Length; i++)
     {
         GameObject answerButtonGameObject = answwerButtonPool.GetObject();
         answerButtonGameObject.transform.SetParent(answerButtonParent);
         answerButtonObjects.Add(answerButtonGameObject);
         AnswerButton answerButton = answerButtonGameObject.GetComponent<AnswerButton>();
         answerButton.Setup(questionData.answers[i]);          
     }      
 }

 private void RemoveQuestionButton()
 {
     while (answerButtonObjects.Count > 0)
     {
         answwerButtonPool.RetrunObject(answerButtonObjects[0]);
         answerButtonObjects.RemoveAt(0);
     }
 }

 public void AnswerButtonClick(bool isCorrect) // answer button will automatically place in the question
 {
     if (isCorrect)
     {
         playerScore += currentData.Scorring;
         ScoreDisplay.text = "Score: " + playerScore.ToString();

     }
     if (questionPool.Length > questionIndex + 1)
     {
         questionIndex++;
         ShowQuestion();
     }
     else
     {
         EndRound();
     }
 }

 public void EndRound()
 {
     isRoundActive = true;
     questionDisplay.SetActive(false);
     RoundOverPanel.SetActive(true);
 }

 void Update() // every frame the time value will decrease
 {
     if (isRoundActive)
     {
         timeRemaining -= Time.deltaTime;
         UpdateTimeRemaining();

         if (timeRemaining <= 0f)
         {
             EndRound();
         }
     }
 }

 public void UpdateTimeRemaining()
 {
     TimeRemainingDisplay.text = "Time: " + Mathf.Round(timeRemaining).ToString();
 }

}

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