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Question by Akhil-Raja · Feb 01, 2015 at 04:26 PM · colliderssprites

Sprites automatically become smaller

I am instantiating a few sprites from the prefabs. The transform components of the sprites are not changed. The sprites become smaller automatically without any code acting on them. The size of the collider however remainsalt text the original size. Please check the screenshot. Stuck on this for long time. Need help. No script acting on those sprites. They just become smaller.

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avatar image meat5000 ♦ · Feb 01, 2015 at 04:09 PM 0
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If you have parenting, the scale of the parent affects the child.

avatar image Akhil-Raja · Feb 01, 2015 at 08:06 PM 0
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Nothing at all. Just plain instantiation

avatar image Akhil-Raja · Feb 01, 2015 at 08:07 PM 0
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See the colliders are perfect. Just the sprite beco$$anonymous$$g small only from one side

avatar image opponent019 · Feb 01, 2015 at 08:38 PM 0
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Check the sprite file ins$$anonymous$$d of the object... I don't have a lot of experience with sprites in Unity but in 3D when you import a model you have an option for scale and it starts as 0.01, is there something similar for sprites? or size or something that for a reason or another might have changed to less than 1?

avatar image Akhil-Raja · Aug 03, 2015 at 10:05 PM 0
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I find absolutely no reason for anything. All the sprites are imported exactly the same way. So there is no reason for it to become smaller

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