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Question by Flyingmedic · May 26, 2017 at 12:28 PM · rotationmovementcontrols

when my character rotates the controls of the initial rotation stay and not change with it

i am a beginner coder so i don't know how to this, can anyone help me with this, i want my character when rotated the controls to go with it, like if i rotate right i can press right again and go right and not like it's now; i have to press left to be able to press right again. i need the controls to be switched with the rotation ? i don't know.. anyone understand that ? here's my code:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class playerController : MonoBehaviour {
 
     public float moveSpeed;
 
 
 
     void Start () 
     {
 
         Cursor.lockState = CursorLockMode.Locked;
     }
     
     
     void Update () 
     {
 
         float moveHorizontal = Input.GetAxis("Horizontal");
         float moveVertical = Input.GetAxis("Vertical");
 
         Vector3 movement = new Vector3(moveHorizontal, 0, moveVertical);
         if (moveHorizontal != 0 || moveVertical != 0)
         { 
         transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.LookRotation(movement), 0.15F);
         }
 
         transform.Translate(movement * moveSpeed * Time.deltaTime, Space.World);
 
         if (Input.GetKeyDown("escape"))
             Cursor.lockState = CursorLockMode.None;
     }
 }
 
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