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Question by Vanidash-Studios · Oct 05, 2016 at 12:29 AM · scripting beginnervariablesscript errorcalling

how do i call for a string variable from another script?

lets say i have a string variable "xyz" in script 1, and in script 2 i want to use that string. I tried it by making that string a public string, like: public string acc; but how do i call for it in my second script?? because if just insert the acc as a variable, it throws an error

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Answer by JathOsh · Oct 05, 2016 at 01:13 AM

So let's say I have a script called "GameMaster" Here is the code in "GameMaster"

 public class GameMaster : MonoBehaviour {
 
 public string  thing = "Hello World"
 
 }

And then i have a script called "StringGet"

 public class GameMaster : MonoBehaviour {
 
      //This will be set to the game object the script is attached to
     // Named "gm" for simplicity
     GameObject gm;
    //Name of script in our case "GameMaster"
    // Named "gms" for simplicity
    GameMaster gms;
 
 
     void Start () {
        // Name of game object that sccript is on
         gm = GameObject.Find("GameMaster");
       // Now actuallly finding the script
         gms = gm.GetComponent<GameMaster>();
 
        }
 
         void Update () {
            // Now we go "Gms." and then the name of the variable
              debug.log(gms.thing);
       }
 
 
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avatar image Vanidash-Studios · Oct 05, 2016 at 02:03 AM 0
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im still having trouble with it, are u sure the second part is ok?

avatar image JathOsh Vanidash-Studios · Oct 05, 2016 at 11:09 PM 0
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What are you having trouble with?

avatar image Vanidash-Studios JathOsh · Oct 06, 2016 at 06:25 AM 0
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im not sure, i think that my string is getting erased after certain step, because since the variable im saving comes from an input field text, i think after that step is done, it is cleared automatically so the saved string becomes empty again

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