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Question by YTGameDevDave · Oct 28, 2017 at 03:10 AM · animationshaderanimatormecanimtransition

Need to know when a transition starts in mecanim.

So I'm using a behaviours script and there's onstateenter, onstateupdate and onstateexit. But from my experience none of them gives me the exact point a transition from one animation to the next one starts.

Maybe with Animator.isintransition?

I have no idea and really need help to find out. Please.

Thank you

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Answer by YTGameDevDave · Oct 29, 2017 at 05:43 PM

I've solved it by converting the framelength of the animation from 24fps (blender) to 60fps (unity) by comparing fractions, then converting the new framelength to seconds and then using time.deltatime to know when the animation stops + adding extra seconds for the transition duration. Now I have the exact point when the transition starts and when it ends.

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avatar image YTGameDevDave · Nov 11, 2017 at 06:36 PM 0
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this is a better way

     public class InverseTransitionRotation : State$$anonymous$$achineBehaviour {
     
         int li;
         float t;
     
         override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) {
             t = 0;
         }
             
         override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) {
             li = layerIndex;
     
             t += Time.deltaTime;
     
             //in this if-statement insert your input for the first transition's 'transition duration'
             if (t >= 0.1f) {
     
                 if (animator.IsInTransition (li) == true) {
                     DoSomething(); //code here
                 }
             }
     
         }
             
         override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) {
             t = 0;
         }
     }

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