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Question by Ashsaber · Oct 04, 2016 at 09:10 PM · c#unity5

Adding events via OnClick, getting back argument out of range exception

So I have this code block.

     private void PopulateAnswerBoxItems(int charID, EventPackage packet)
     {
         for(int i = 0; i< packet.listOfAnswers.Count;i++)
         {
             GameObject answer = Instantiate(answerItem);
             answer.GetComponent<UI_EventResolutionPackage>().AssignData(packet.listOfAnswers[i]);
 
             Button attached = answer.GetComponentInChildren<Button>();
             attached.onClick.AddListener(() => PopulateFinalDescriptors(charID, packet.listOfAnswers[i]));
             attached.onClick.AddListener(() => SetActiveScreen(1));
 
             listOfAnswers.Enqueue(answer);
 
             answer.transform.SetParent(answersBox.transform);
             answer.transform.localScale = Vector3.one;
         }
     }

When I click on the end result (a button), it throws an ArgumentOutOfRange Exception at the first onClick.AddListener line. the charID is valid, the button I'm clicking on is valid, the EventPackage is valid (not null), the list of answers is valid (all not null)...I don't know why it's doing this.

I'm not really looking for a solution per se, I just want to know where I should look next to solve this issue.

This is the error message. alt text

question.png (41.8 kB)
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avatar image Sergio7888 · Oct 07, 2016 at 04:34 PM 0
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Can you make a print with all the exception stack, in your screenshot i can only see the half of the exception stack.

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Best Answer

Answer by corn · Oct 08, 2016 at 10:37 AM

This is because of the way closures work in C#.

When you write attached.onClick.AddListener(() => PopulateFinalDescriptors(charID, packet.listOfAnswers[i]));, you are creating a closure : () => PopulateFinalDescriptors(charID, packet.listOfAnswers[i]).

Variables in a closure are not evaluated until the closure is executed. In this case, the problem is the ivariable. By the time your closure is executed, your loop is over, and i equals packet.listOfAnswers (that is true for all of your closures). Hence the argument out of range exception.

To prevent this, you can use another variable, defined in the loop.

 int j = i;
 attached.onClick.AddListener(() => PopulateFinalDescriptors(charID, packet.listOfAnswers[j]));

That way you force j to evaluate to the current value of i, and the correct value will be used.

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avatar image Ashsaber · Oct 11, 2016 at 05:45 PM 0
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Funny how I never knew that. This fixed the problem. Thanks for the help~

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