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AAPT Failed! 0 custom asset files in raw for Procedural Examples Paint Vertices to Android
After converting a few MeshFilter and MeshCollider references for mobile in the Paint Vertices example (Unity Procedural Examples), I tried publishing to Android but I receive the following error:
AAPT Failed! Found 0 custom asset files in raw
Assert in file: ... E:/BuildAgent/work/(uuid of some sort)/Editor/Mono/PostprocessBuildPlayer.cs at line: 1693
Any idea what's wrong, or how to fix this?
Answer by Paulius-Liekis · Dec 23, 2010 at 08:24 AM
Either your have no scenes in your build, or there is some broken logic that it requires some special assets in the build.
Is there a way to track down which special asset we are missing?
Also, the game works when you press play, but it just does not work when you publish to the android. The above error occurs.
Apparently this happens when you have the QCAR folder in assets, but you aren't using anything from QCAR
Answer by Orange Agenda · Feb 11, 2011 at 09:18 PM
This happened to me when i had the StreamingAssets folder in the Asset folder without any streaming assets in StreamingAssets. It happened when i removed the movies i had in there.