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Question by Game-Enthusiast · Mar 05, 2017 at 07:39 PM · animationscripting problem

Need help Script error, i got 4 errors here is my script

// C# code

void OnTriggerEnter(Collider Obj) { if(Obj.tag == "Enemy") { gameobject.Getcomponent().Play("ATTACK"); } }

Below are the errors

Assets/Swing.js(3,7): UCE0001: ';' expected. Insert a semicolon at the end. Assets/Swing.js(3,32): BCE0044: expecting ), found 'Obj'. Assets/Swing.js(3,35): BCE0043: Unexpected token: ). Assets/Swing.js(7,46): BCE0043: Unexpected token: ).

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Answer by metalted · Mar 05, 2017 at 08:13 PM

Please pay attention to how functions are written:

Its gameObject, not gameobject. Its GetComponent(), not Getcomponent(). The code is case sensitive so you have to pay attention to that in the future.

Getcomponent().Play() doesnt really make sense, what component are you calling ? You probably want to play a sound called ATTACK? In that case you need to get the AudioSource component to play the audioclip.

Your code has to be rewritten into this:

 public AudioClip attackSound;
 
     void OnTriggerEnter(Collider Obj)
     {
 
         if(Obj.gameObject.tag == "Enemy")
         {
             gameObject.GetComponent<AudioSource>().Play(attack);
         }
 
     }

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avatar image metalted · Mar 05, 2017 at 08:19 PM 0
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In some cases you can leave the "gameObject" out of it. I just like to write it most of the time, because it makes the code more readable for me. For example:

 gameObject.GetComponent<AudioSource>()

could be written as:

 GetComponent<AudioSource>()

They both get the Audio Source of the GameObject this script is attached to.

avatar image Game-Enthusiast · Mar 06, 2017 at 01:44 AM 0
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I just copy this script.. :D

avatar image Game-Enthusiast · Mar 06, 2017 at 01:46 AM 0
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All i want is to play my tower attack animation when enemy step on the box trigger i put..

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