- Home /
How to access shadow map depth values?
I would like to use the depth values from a shadow map to create a blanket mesh over the scene for various effects. I've found that I can access the attenuation (0 or 1) using LIGHT_ATTENUATION, but I need the actual depth stored in the texture. How do I access that?
Does the method of access differ for different types of lights? If so, I'm primarily interested in directional lights.
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220613184948im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Get the light texture from a spotlight 0 Answers
Shadow Maps - prevent updates 0 Answers
Accessing a shadowmap and using it in C# script to turn off colliders? 0 Answers
Light artifacts 0 Answers
Shadow casting 1 Answer