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Question by pixlemaker · Jun 06, 2018 at 11:05 PM · buttonscript.boolean

activate button on triggerenter

Hi, I have a problem and I feel like a major idiot. I am building a game where your character has to navigate an obstacle course. on the main menu there are 20 level buttons and 4 bonus level buttons every time you complete a level (lets say level 4) you unlock the next level (level 5). and on level ten I put a key, on that key I have a trigger and I am trying to figure out how enable one bonus level when you run into a certain key. Here is the code attached to the key

using UnityEngine; public class KeyUnlock : MonoBehaviour { public bool keypickedup = false; public GameObject goldkey; public void OnTriggerEnter() { keypickedup = true; goldkey.SetActive(false); } } But I can't however hard I try get another script (on the main menu) to recognize that the keypickedup bool is = true. Please help!!! I have been trying to fix it for days

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