why is my 3D model's Texture looking really bad
so i have been modelling a sign on blender and colored the uv texture with pixel art but when i imported it to unity the whole texture looked way too blurry. i even set the compression to none and the filter mode to Point but still no luck. i posted 2 screenshots of my sign in unity and the other one is in blender.
problem.png
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problem-2.png
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