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Question by Neon-Drive · Jan 25, 2017 at 11:56 PM · c#variablesclassesruntime-error

How do i change a variable from one Class to another Class?

I have a Player class (overly simplified here), with a variable which holds a Ship class (also overly simplified):

     // all the normal includes and usings
     
  public class player : monobehaviour
  {
            Ship ship_;
 
           public void Start()
          {
                 // The below methods go here
                 ship_.Start();
                 shipName_ = ship_.name_; 
          }
         public void ShootSmall()
         {
             // Set the position to instantiate at
             Vector3 Pos = transform.FindChild("Barrel").position;
 
             // create the new bullet
             Transform bulletToFire = ship_.bullet_;
 
             //set default variables - Owner of bullet, direction to fire, bullet type
             bulletToFire.GetComponent<AbsBullet>().SetUp(this, dir_, ship_.bulletType_);
 
             ((Transform)Instantiate(bulletToFire, Pos, Quaternion.identity)).LookAt(transform.position + (dir_  * 100));
        }
  }
  public class Ship : monobehaviour
  {
         public string name_ = "myshipsname";
         public Transform bullet_;
         public ProjTypes bulletType_ = ProjTypes.StdSlug;
 
         public void ShipDestryed()
        {
             // destroy the gameobject
             Destroy(gameObject);
             //Resources.UnloadAsset(this);
          }
 }

i want to allocate and swap the ships at runtime. i would have expected to use the new keyword here but of course i cannot.

I have tried the following before anything else in the start function:

     ship_ = ((GameObject)Resources.Load("DerrivedShipPrefabName")).GetComponent<Ship>();
     // the above is a prefab in the resourcesfolder with the script attached
     
     ship_ = gameObject.AddComponent<DerrivedShip>() as Ship;
     
     // as a pair
     gameObject.AddComponent<DerrivedShip>();
     ship_ = gameObject.GetComponent<DerrivedShip>();

the ship and all of its derrived calsses have their own files.

My question is this how do i correctly change between derrived ships?

A secondary question which has lead me to this one is that if i use the resources method all seems well but i cannot destroy the gameobject that the player (and therefore the derrived ship) is attached to. Perhaps my problem lies there and not in the above. In which case how do i go about destroying such an object, as Destroy(gameObject) gives me the error about not being able to delete assets.

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