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how do i break apart a 2d car when it collides with another object?
i have a 2d car (2 wheels, 2 wheel colliders and a rigidbody with a collider on it) how can i make it break apart when it hits another object (ie the ground or a wall) with force?
Comment
Set each wheel's parent to 'null', and give them active rigidbodies.
that would just make the whole thing fall apart straight away, i need it to move as one then break apart if it crashes into something?