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This question was closed May 16, 2018 at 11:10 PM by GeoffreyFreudenberg.
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Question by GeoffreyFreudenberg · May 16, 2018 at 10:39 PM · collisioncollision detectioncollision2dgrounded

What does it mean to be "grounded"?

I don't get why it's been so difficult to find an answer to this (seemingly) simple question. What does the "is grounded" value mean, exactly? One would think it means when your character's collider is standing on another collider, but I can't seem to get my character to recognize that he is grounded, standing on a box collider or not. I have tried stacking multiple types of colliders on the character and that sometimes works, which makes even less sense. So can anyone shed some light on this?

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