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Question by Michael_-01-_ · Feb 15, 2016 at 02:16 PM · c#floatgraph

create graph editior for values

Hi guys, so I have a question that I find interesting and also important to my goals. I was wondering if there was a way to create a graph editor simular to the one that unity uses to display the audio source, the actual logarithmic rolloff grap. I was wondering if you could create one and edit floats acording to the graph. It is actually for a explosion, I want the damage to decrease as the distance increases, but I found that a liniar approach resulted in very unrealistic results. Is there a way to make a grap for use? And if so could you please help me with a script that would allow me to do this. Thanks in advance guys! :)

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avatar image Michael_-01-_ · Feb 22, 2016 at 11:02 AM 0
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Does anyone know how Unity made their audio scource graph?

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