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Question by dben41 · Feb 05, 2016 at 04:08 PM · unity 5prefabmultiplayertextmultiplayer-networking

How to have objects local to clients? Unet, multi-player game

Hello,

I'm trying to create a mutli-player game using the HLAPI of UNET. I'd like the game to have score text, similar to the roll a ball tutorial. What is the best way to achieve this? I already have an int variable that is controlled by the server, and is updated dynamically any time one of the client's score gets modified. I just want each client to be able to display their own score and their opponent's score.

  YOUR SCORE: x
  OPPONENT's SCORE: y

I've ran into an issue because my player objects are prefabs. So I tried a hack, representing the scores as 3D Text prefabs, and having a designated prefab for each player. So each player would only use one prefab. This caused a "Failed to find prefab parent for scene object" error. Do I have to register the prefab on the server and have it distribute it to each of the clients? I feel as though I shouldn't have to do that, since the text of each player is unique and doesn't have to be shared with the whole world.

Thank you

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