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Question by SwxerSwxerson · Oct 02, 2016 at 05:38 AM · 2d gametopdownrpg

2D topdown RPG shooting in facing direction

I am complete beginner in C# coding and I need to make topdown RPG games for my project. I've used this video as a reference https://www.youtube.com/watch?v=8aVZuL9ocrk The only problem I faced is getting to shoot projectiles based on where my character is facing (up, down, left and right). My character only shoots to the right, I am clueless and I don't know what to do :( This is the coding i've done so far for my projectiles.

 using UnityEngine;
 using System.Collections;
 
 public class FireballController : MonoBehaviour {
 
     public float speed;
     public Rigidbody2D theRigidbody;
     public PlayerMovement player;
 
     // Use this for initialization
     void Start()
     {
 
         theRigidbody = GetComponent<Rigidbody2D>();
         player = FindObjectOfType<PlayerMovement>();
     }
 
     // Update is called once per frame
     void Update()
     {
         GetComponent<Rigidbody2D>().velocity = new Vector2(speed, GetComponent<Rigidbody2D>().velocity.y);
     }
     void OnTriggerEnter2D(Collider2D other)
     {
         Destroy(gameObject);
     }
 }
 

   
     



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