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1
Question by cariaga · Dec 11, 2011 at 09:35 AM · triggeraudiolisteneraudioplaysource

audio playback problem not being triggered

var ButtonSpace: AudioClip;

var setTrigger : boolean = false; function Update () {

if (Input.GetKeydown (KeyCode.Space)&& !setTrigger) {

 if (!audio.isPlaying) {

   audio.loop = false;

   setTrigger = true;

   audio.clip = ButtonSpace; 

   audio.Play();

 }

}

}

@script RequireComponent(AudioSource)

audio is not being played back when i press a key

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Answer by aldonaletto · Dec 11, 2011 at 07:42 PM

It seems the problem is the Input.GetKeyDown - you've wrote Input.GetKeydown. You must be receiving runtime errors. Change the line to:

   if (Input.GetKeyDown (KeyCode.Space)&& !setTrigger) {

There's something weird about this code: it will play only once, since setTrigger is set and nothing in the script reset its value. Is it an intended feature?

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avatar image cariaga · Dec 23, 2011 at 03:06 AM 0
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its not an intended feature i want it to reset

avatar image aldonaletto · Dec 23, 2011 at 01:40 PM 0
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And what's this variable purpose? Enable sound when the player entered a trigger?

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