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Question by Lukazos · Jan 09, 2018 at 11:00 AM · 2drenderingspritesparticlesystem

How do I render Particlesystems in front of 2D sprites?

This question has been asked many times before on this forum, but none of the answers I've found have worked in the current version of Unity (2017.1.1f1). I've tried changing the sorting layer in so many ways but it doesn't seem to change anything.

This is what it looks like: alt text

Any solutions that have been tested and confirmed to work in this version of Unity would be greatly appreciated, but I'm willing to try anything.

Thanks in advance.

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avatar image Zarlang · Jan 11, 2018 at 03:56 PM 0
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alt text

Hi buddy, use same sorting layer. The value you must change is "Order in Layer". ParticleSystem's must be higher than Sprite's.

order-in-layer.png (20.6 kB)

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Answer by ifurkend · Jan 09, 2018 at 12:05 PM

You can setup a second camera, parent this to your main camera, reset transform, and with the following settings:

  • Clear Flags: Depth only

  • Culling Mask: Remove everything but leave "TransparentFX" layer only

  • "Depth" (technically should be called "render order"): greater than the camera which render the sprites.

Remove "TransparentFX" from all other camera culling mask, all of your particle effects use the "TransparentFX" layer instead of the default one.

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avatar image Lukazos · Jan 10, 2018 at 10:25 AM 0
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Thank you so much! Worked like a charm.

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Answer by eglenerek · Jan 11, 2018 at 11:45 AM

it worked also for me. thanks @ifurkend

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