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Question by the_rabit · Oct 01, 2016 at 06:57 AM · 3dwall collision

How do i make a wall only solid to the player gameobject

I'm working on a 3D game an I need a way to make a wall that is solid to the player but non-solid to everything else, I've looked on the forums and the wiki but I can't find any solutions. any help is greatly appreciated.

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avatar image m0guz · Oct 01, 2016 at 07:41 AM 0
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Layer-based collision is what you are looking for. Layer-based collision

avatar image the_rabit m0guz · Oct 01, 2016 at 11:54 AM 0
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Thank you that works perfectly ☻

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Answer by Happy-Zomby · Oct 01, 2016 at 07:21 AM

Hi, how are you moving your items - if you are using the navigation mesh - you can use areas masks.

https://docs.unity3d.com/Manual/nav-AreasAndCosts.html

Only the non player items would have the walls in their area masks.

If you are using physics - you could change the rigid body to your non player items to kinematic when they enter the trigger area of your wall and change it back after.... you may need to deactivate gravity also

https://docs.unity3d.com/ScriptReference/Rigidbody-isKinematic.html

hope one of these helps,

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